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Showing posts from 2018

Animation: Character Squish and Stretch

For the character animation we were tasked with adding body parts onto the Squish and stretch ball. This allowed us to practice animating additional parts and applying Squish and stretch to them as well. Character: Ears and Eyes Character: Tail and Eyes

Animation: Squish and Squash

For this class of animation, we were tasked with Bouncing a ball in four Different ways, three of where to do with wight and how to animate it. The fourth was using squish and squash one of the 12 principles of animation Bounce Balls The first three Balls that we animated where a Ping pong, Tennis, and Bawling Ball. This Task introduced us to wight and animating different objects depending on it. In the animation you can see that each ball has a different bounce to it, this is all dependant on their wight and hardness. For example, in the Bawling ball the wight and hardness made it bounce less, and the Ping Pong ball is light wight. Squish and Squash The fourth Animation involved squish and squash, one of the 12 principle to animation. This thought us about contrasting change in shape. This change in shape is in the form of a squish or a squash, this gives an object more life unlike a plain ball Bounce.

Animation: Morphing

For are first class of Animation we where tasked to Morph our face into food, animal and back into our face. For my animation I chose to Morph a potato, and pig into my face. This was my second attempt at animation, I found it quite challenging creating a fluid animation as especially with the limitation to the number of frames we needed to use.

What If? Metropolis: Reflection statement

Looking back at this project I would say with certainty that I am happy with the result. I would not say it was better then invisible city’s, as there is a lot of improvements, that need to be made in terms of my work ethics and quality control. I think I took a tremendous amount of time finalising my ideas on how to best approach my artist. Going back to what I said in my preview’s reflection statement, I still think time management has a big impact on this. However now I can see that work ethics and quality control are something I need to work on along side time management. I think If I considered this Factors in my preview’s reflection statement, I would have done a better job of presenting a more satisfying Concept art and Digital set. Even with this in mind I still consider the final result to be satisfactory within the short amount of time I had left. I think that I was able to learn a lot about digital painting and how I should best approach it, in future projects. When

What if? Metropolis: Thumbnails

What If? Metropolis Final Render

What if? Metropolis: Matte painting

What if? Metropolis: Concept Art

Here is my Final Concept art it took me time but after working with light in Maya i have been able to figure out how to brighten up my Final Concept art

What If? Metropolis: Lustria 3D SceneInvisible Cities Thumbnail's Fedora/Baucis

Here is an update on my What if? Metropolis 3D Scene, today I was able to finish my building, UV's. In the process I also did block colour, in order to test how my final scene could look like, for tomorrow I will be working on finishing off my textures and hopefully final render and working on fixing some of the lighting problems I have been having today. Scene Composition  UV Grid Block Colour For my lighting tests I attempted to fake the Street lights in my scene emitting light, by adding a Surface Shader and adjusting the emissions. I also adapted to use area light as a way of faking the light bouncing of another object. I am still working around this and adjusting them, as I’m not happy with the way they look currently. I also I'm trying on making the windows emitting  light as to make the city more vibrant and lively. Lighting Tests

What If? Metropolis Concept art

An improved version of my Concept art with better lighting.

What If? Metropolis: Final Concept art

I really liked the way the sky texture in the consept art, but i still need to work on my colouring and lighting for future Consent art.

Alien Review

What if? Metropolis: Concept Art

What If? Metropolis Thumbnails Colour: Part 2

Autodesk Maya: Digital set 1

Here is a quick screenshot of the digital set we will be making in the Maya through the next weeks.

What If? Metropolis Thumbnails Colour: Part 1

Here are a select few of the buildings i did before but this time i have picked out some colours that my artist has used in his art and have added them to my designs. I really like 1,2,3, and 6. I really like how the colour texture worked out.

What If? Metropolis Thumbnails: Part 2

Here are some more building thumbnails that i have improved upon from my last once. This time i took a select number of the buildings from the first Thumbnails I posted and improved upon the building designs by taking desired elements out of buildings and implementing them into new once.

What if? Metropolis Thumbnails: Part 1

Here are some thumbnails of buildings I did for my What if? Metropolis. I was testing how to convey motion in the building  structure by adding lines that suggest movement. I used what we learnt on Monday to help me build them from shapes and adding the detail later. I think 12 to 19 was the most successful in term of conveying motion but i really like the aesthetic of 1 to 6.

Reflective statement

I would not say this project was a walk in the park, but it was something new and stressful for me. The most stressful part about this project was the 100 thumbnails, auto i finished them i still had problems with managing my time on this project. It made me realise how important this would be for the upcoming projects. although this was a problem i did manage to finish the three paintings on time, even with all of the struggle in mind. For future projects i am going to plan out my days so i do not come across this struggle again, this can be done through time tables planing work day by day and many others ways. this is something i will look at in the coming days of my next project.  When it came to the technical side of the project such as digital painting, I had my struggles getting started with Photoshop, but once i got the hang of it i think i did pretty well for my first attempt of digital painting. Saying that i do think there is a lot of improvement to be had  with my pa

Invisible City's Interior Shot

Interior Shot

Invisible City's Gif

Exterior Shot Low Angle Exterior Shot Interior Shot

Final Exterior Shots For Invisible City (Isaura)

Exterior Establishing Shot Exterior Low Angle Shot

Composition

In Mondays digital worship we learned how to use leading lines to build up are composition. Here we looked at leading lines and blocking out the foreground and background to see how are composition is working. After this i desired to change up the the Composition and here is what i ended up with:

Master Studies

In the digital painting class we learned how to work with 3 tones only to clock out shapes in thumbnails