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Showing posts from 2019

Callaboration: Early Logo Designs

Callaboration: How to cheat at boxing moom posed

US Boxer on the ground scared US and Soviet Union Boxers Paranoid  Soviet Union Boxer Smiling Soviet Union Flash Scare  Soviet Union Texture Test

Callaboration: Props and Set Designs 3D Models

Boxing Gloves  Boxing Ring

Callaboration: Poster and logo designs

Calabiration; Animation

Callaboration: Animation / Part 1

Toolkit 2: Moom Pose Week 1

Here are the poses for week one, well-doing them I found Moms rig to be restrictive in some cases, for example, when possing a kick his legs can't be moved high so you have to work around this obstacle in order to get the pose as accurate as you can. 

Fantastic Voyage: Final Film

Fantastic Voyage,

Fantastic Voyage: Turbine

Here is the turbine I made today for my Factory scene in the Fantastic Voyage animation. I also messed around with some particle effects in order to represent the steam turning the blades but I'm still figuring out how to use the fluid Container. 

Autodesk Maya: Animations

Autodesk Maya: Rigging

Autodesk Maya: Hard surface modelling

Autodesk Maya: Chicken Coop

Fantastic Voyage: Video

Fantastic Voyage: Final Designs

Fantastic Foyage:Scene_1

Fantastic Voyage:City day night cycle

  Here is a Play-blast of the day and night cycle for my Cubed City.  

Fantastic Voyage: Light

Here are some tests for day and night lighting for my Fantastic Voyage cubed city. I am trying to see how it would look in different lighting. 

Fantastic Voyage: Camera

Here are two different camera options i'm looking for when i start animating my world one is an isometric shot and the other is the normal camera Maya comes with. I really like both but i'm not sure if the Maya camera gives the world a better effect overall. Isometric: Camera Maya: Camera

Fantastic Voyage: Pitch

Fantastic voyage: Quick Storyboard Sketches

Here are some quick Storyboard Sketches looking at how I will animate my animatic, This Sketches are looking at how my camera will move through the city as it get's further away.

@Phil Fantastic Voyage: Script Draft two

Here is my second draft after the feed back I changed the Narrator from a character to a voice but a kept his chatty side. I feel by doing this it keeps the audience engaged with the learning side of things. I also made the script more about the journey of the different energy types within the power plant as they come together to create electricity, rather than just explaining it.

Fantastic Voyage: Concept art

Here are some of the test drawing for the Isometric art style looking at some houses and tree styles I can use for the project i really like the designs for 2, 5, and 4 I am going to try Incorporate them into some thumbnail art of what a city way look like.

Fantastic Voyage: Influence Map two

Influence Map After receiving feedback from my ORG, I created this Influence map for isometric models in order to give me an idea of what they look like and the different styles that come with them. 

Unedited Sounds

Image 1  Image 2 Image 3

Final Image sounds

Image 1 Image 2 Image 3

FRTS - Art OF

Autodesk Maya: Animation

  Motion Path     MEL Script     Physics   

Autodesk Maya: Contra-Zoom/Coverage/Camera Shake

Contra-Zoom Coverage Camera Shake One Camera Shake Two

Autodesk Maya: Camera Distance Shots

Distance Shot 1 Distance Shot 2 Distance Shot 3

Autodesk Maya: Camera Crane/Dolly

Crane Dolly

Autodesk Maya: Camera Pan/Roll/Pitch Shots

Pan Roll Pitch

From Script to Screen: Story Two

Story Two: Ending One The story follows two main characters on their mission to steal a briefcase from a group of pirates. The first shot opens with an establishing shot of the heist plan they have been making for months as it zooms into the map the camera brings the audience attention to several key photos on it. First is the briefcase second is the Airship of the pirates at the layout of it. As the camera zooms into a photo of the docked ship it transitions onto our main Character and his partner as they watch the pirates get of waiting for their moment to get on the ship and find the briefcase. As they are entering the ship the main characters partner speaks and says, “This is a bad idea we should turn back what if we get caught”. As the main Character turns and assures him that everything would be find and tells him that they can’t turn back after months of planning. When they arrive at the briefcase, they hear footsteps and relies someone is on the ship and the

Context Essay Ideas

I have two ideas but I’m not sure if I can go anywhere with them and build a solid argument for one or the other. I think my second idea is better than my first one and can be argued about more, but I’m still not sure if I should scrap both of them and go with a more theory-based idea  Ideas 1 What is the purpose of your essay? To argue how an over use of Visual effects/CGI can make or break a film. I also want to show how Visual effects/CGI has been used effectively and ineffectively in films What are the big ideas/ key theories? I want to look how a blend of practically built sets and CGI can create a better film then a fully CGI one. What is the historical context of your discussion? I want to look at how Visual effects/CGI can negatively impact a Film and the audience watching it. Also looking at how historically Visual effects/CGI have been used well to help enhance a film and compare them with films that have used it badly What is the next step? Lookin

2000 Word Context

For this terms Context we are writing a 2000 word essay based on are interests. Here are some of the ideas i have come up with for the essay.

Soundscapes Mind map

Many of the of the Ideas for the soundscape mind map are driven from how I think the sound would start and end and from the imagination of the objects been alive and moving. I also thought about how parts of the objects can be divided into different sounds and what this sound may be doing and or have in common with one another.