Here
is an update on my What if? Metropolis 3D Scene, today I was able to finish my
building, UV's. In the process I also did block colour, in order to test how my
final scene could look like, for tomorrow I will be working on finishing off my
textures and hopefully final render and working on fixing some of the lighting
problems I have been having today.
Scene Composition
UV Grid
Block Colour
For
my lighting tests I attempted to fake the Street lights in my scene emitting
light, by adding a Surface Shader and adjusting the emissions. I also
adapted to use area light as a way of faking the light bouncing of another
object. I am still working around this and adjusting them, as I’m not happy with
the way they look currently. I also I'm trying on making the windows emitting light as to make the city more vibrant and lively.
Lighting Tests
Look good, Katerin - but I think you need to open the frame out a little more so you're not cropping off the very tip of your central building.
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