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Toolkit 2: Acting Animation

Toolkit 2: Moom Weight Lifting

Calabiration; Animation

Callaboration: Animation / Part 1

Autodesk Maya: Animations

Animation: Character Squish and Stretch

For the character animation we were tasked with adding body parts onto the Squish and stretch ball. This allowed us to practice animating additional parts and applying Squish and stretch to them as well. Character: Ears and Eyes Character: Tail and Eyes

Animation: Squish and Squash

For this class of animation, we were tasked with Bouncing a ball in four Different ways, three of where to do with wight and how to animate it. The fourth was using squish and squash one of the 12 principles of animation Bounce Balls The first three Balls that we animated where a Ping pong, Tennis, and Bawling Ball. This Task introduced us to wight and animating different objects depending on it. In the animation you can see that each ball has a different bounce to it, this is all dependant on their wight and hardness. For example, in the Bawling ball the wight and hardness made it bounce less, and the Ping Pong ball is light wight. Squish and Squash The fourth Animation involved squish and squash, one of the 12 principle to animation. This thought us about contrasting change in shape. This change in shape is in the form of a squish or a squash, this gives an object more life unlike a plain ball Bounce.

Animation: Morphing

For are first class of Animation we where tasked to Morph our face into food, animal and back into our face. For my animation I chose to Morph a potato, and pig into my face. This was my second attempt at animation, I found it quite challenging creating a fluid animation as especially with the limitation to the number of frames we needed to use.

Autodesk Maya lego car

Here is the finished animation render for the Intro to Autodesk Maya.

Pendulum/ Coin Gif

Here are my Gif's For the animation class Coin Here is an example of two different coins been animated. Number 1 has been evenly spaced well number 2 starts of with closer spacing and then gets further apart then close again. Number 2 is more realistic due to how it is spaced out. For example, when an object starts moving it will gradually gain speed then slow down at the end. This is why in number 2 we have added large spacing in the middle less at the ends. This gives it a more realistic motion, you can also see that the timing does not change between number 1, and 2. it is just the spacing. Here we have a pendulum swinging on a string, number 2, and 1 and the wrong way to do it. This is due to the way object in motion have a natural curve to them unless it is something mechanical, made to function a certain way. For example number 1 has even spacing and has no curve, is is wrong because it does not obey the laws of animation, of everything in ...