After receiving feedback from my ORG, I created this Influence map for isometric models in order to give me an idea of what they look like and the different styles that come with them.
Here are the textures I created using substance painter for my child character I used a combination of Paint layers with a fill effect to add an overall colour to the UV. To achieve the freckles and details on the face I used a black layer mask and painted over it with different texture brushes to reveal the fill layer colour. I have also added 3 different skin layers stacked on top to achieve a textured feel on the skin.
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