Toolkit two has been an interesting project to work on, I found the time spent on the project to be enjoyable to an extent in particular when things were going smoothly and no crashes occurred with the software. The main things I enjoyed the most about the project was the learning aspect I feel like I have learned a lot about character modeling and rigging. Even though I have finished Jetpack Johns I would not feel comfortable with modeling and rigging a full character on my own without the tutorials. But with that said I feel with a bit more practice and repetition of doing the same thing to my premise characters I can confidently say that I will be ready to attempt a model of my own without any help from the tutorials. I would not expect, said model to be perfect but it will be a stepping stone to allowing me to be independent in the future.
On the other hand, one other thing that I really didn't think I will enjoy was the Mudbox exercises, but after completing them I feel like I would like to try and learn Mudbox further and even look into ZBrush and how the two software's differ. This has also made me want to try physical sculpting as a way of learning how to make my own figures and the differences between 3D and real-life sculpting.
The main area of improvement in toolkit two would be my animation skills, I would like to further improve this and understand how to better translate character emotions into a 3D model. I still feel that there is a lot of improvements that can be made in this area and I hope to improve with this during the summer and when I animate my own character in year three. Overall I feel like toolkit two has been a success for me and that I have learned a lot of things about Maya, Mudbox, and animating. With more practice, I feel I can become more proficient at the skills taught to me in this project and understand how to apply them on other projects in the future
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