Hmmm... you know when I suggested that, as visual people and proto-designers, you should make your mind-maps as creative and visually dynamic as possible....
Also... I think you need to expand some of these ideas a little more, Katerin - it's all a bit 'early days' on here - not sure this exercise has helped you very much!
Here are some thumbnails of buildings I did for my What if? Metropolis. I was testing how to convey motion in the building structure by adding lines that suggest movement. I used what we learnt on Monday to help me build them from shapes and adding the detail later. I think 12 to 19 was the most successful in term of conveying motion but i really like the aesthetic of 1 to 6.
Here are the textures I created using substance painter for my child character I used a combination of Paint layers with a fill effect to add an overall colour to the UV. To achieve the freckles and details on the face I used a black layer mask and painted over it with different texture brushes to reveal the fill layer colour. I have also added 3 different skin layers stacked on top to achieve a textured feel on the skin.
Hmmm... you know when I suggested that, as visual people and proto-designers, you should make your mind-maps as creative and visually dynamic as possible....
ReplyDeleteAlso... I think you need to expand some of these ideas a little more, Katerin - it's all a bit 'early days' on here - not sure this exercise has helped you very much!