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Face_Blend_Shapes

 




Last night and today I created the controls and final blend shapes for my facial movements here are a combination of all of them in an angry smile face. I also used a Moom control rig for the mouth movements in the face using set-driven keys. I also added up and down controls for both the happy and sade pace plus the open tall and wide blend shape. on each side of the main face shape control. 

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Character Textures

  Here are the textures I created using substance painter for my child character I used a combination of  Paint layers with a fill effect to add an overall colour to the UV. To achieve the freckles and details on the face I used a black layer mask and painted over it with different texture brushes to reveal the fill layer colour.  I have also added 3 different skin layers stacked on top to achieve a textured feel on the skin.